How to Plan a D&D / TTRPG Game Session
Preparing for your Tabletop RPG session can be quite daunting even for game masters that have run weekly games. Whether you have been learning a new system and are just trying to find your feet, or you want to improve your planning for future sessions coming up, giving yourself a task list to follow of some simple steps to remember can always help when you’re stuck for ideas.
D&D Week: Where is my Inventory?
In and out we came from fights before finally coming up to the spellcaster at our latest village stop. By level 11 I had so many items in my bags it was an ache to scour through all my belongings to find the tiny scribble of ‘bane thistle’ that I could have used in the fight to deter some of those hits. Frustratingly, I didn’t have my own character sheet design at that point so I was still using the standard and really struggled. Even now as a GM I struggle with monitoring inventory, or the idea that the players aren’t just carrying a bag of holding on their shoulders at ALL TIMES in the adventure.
Something needed to be done to help ease up this visualisation frustration I was having. So today I have one.
D&D Week: Combat Confusion
Combat. Its either every player’s dream or nightmare. I remember first picking up the game with a rudimentary knowledge of how tabletop role-playing games worked. I’d played a couple of smaller systems previously and so I figured that naturally, the rules would gradually come to me as I learnt from the book. However, like most new players I hadn’t actually invested in the book yet, and on top of that, I had difficulty taking in the absolute tidal wave of knowledge that I could find…